It is not my intent here to list every rule in the USCF Rule Book, but rather, in the interest of education, to provide reference points for some of the rules & procedures that give rise to the most common questions & controversies. The vast majority of chess games are played as friendly encounters in the spirit of good sportsmanship. TIME For Kids Grammar Rules! Grammar books can be dry and boring, but with TIME For Kids Grammar Rules, youngsters from. And Easy to Understand Grammar Rules TIME For Kids Grammar Rules! How to play chess for kids with a simple explanation of the chess rules for kids and other fun facts about chess.
Chess Piece | How it Moves | Helpful Tips |
King | One space in any direction (forward, backward, sideways, or diagonally) | The King can never move himself into check (where he can be captured). |
Queen | As far as she can go in any direction (forward, backward, sideways, or diagonally) | The Queen may not skip over or past her own piece. |
Rook | As far as it can go forward, backward, or sideways | The Rook cannot travel diagonally. |
Bishop | As far as it can go diagonally | The Bishop always stays on the same color on which it started. |
Knight | Two squares in one direction (forward, backward, or sideways) and one more square at a 90 degree angle | The Knight makes the shape of an 'L' when it moves. It does not move diagonally. It can also jump over other pieces. |
Pawn | Only moves forward one space, but captures one space diagonally | On their very first move, Pawns can move two spaces. |
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Special Rules
Promotion:
If a Pawn reaches the opposite side of the board, it can be promoted to any piece (even one that has not yet been captured).
En Passant:
If a Pawn's first move of two spaces lands it directly next to an opponent's Pawn, the opponent has the option of capturing the Pawn as it passes. If it chooses to capture, the opposing Pawn advances diagonally as it would have if the first Pawn had initially moved only one space. If the opponent chooses not to capture on the turn immediately after the two-square jump, s/he cannot capture afterward, even if the pawn hasn't moved forward
Castling:
This can be done on the Rook's and the King's first move only. If no other pieces are in between them or could potentially move between them, the King is moved two spaces closer to the Rook. The Rook is then placed on the opposite side of the King. The King cannot be in check or pass through check when performing this move.